Nightmare Rising Presents: Pandemic Z - Attractions
Buried Alive
The CDC had the formula. But the key ingredient; the Mother Gem, was never inside the building. It is below ground. Deep inside an abandoned mineshaft sealed years before the outbreak, the Mother Gem sits in the dark surrounded by everything that has made its home in the absence of light. Creeping crawlers. The infected. And total darkness in every direction. Guests descend into the shaft to find it. No GPS. No backup. No guarantee that what is down there with you stays down there. The Mother Gem is the only thing that completes the cure. Someone has to bring it back up.
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Terror in the Woods
Some survivors tried to escape through the wilderness. They thought the open land would give them an advantage. They were wrong. Deep in the woods surrounding the safe zone, something has settled in alongside the infected. Coyotes circle in the dark, and the infected are never far behind. There is no mission here. There is only what you do to stay alive until you find the other side.
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CDC Race for the Cure
The Center for Disease Control was supposed to be where the answer was found. Instead it became another casualty. The building is overrun; corridors flooded with the infected, labs abandoned mid-experiment, the research still somewhere inside waiting to be recovered. Guests enter the infested facility with one objective: locate three separate items needed to synthesize the cure and get out of the building alive. The clock starts the moment you walk through the door. Three minutes. Find all three components. Exit before the infected find you. Fail and you do not leave as the same person who entered.
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Zombie Survival Fight The time for running is over. Military commanders have reorganized what is left of the fighting force and the decision has been made; take the fight directly to the infected before the fence fails completely. Squads are formed. Weapons are issued. A squad leader takes point. The mission is clear and the stakes could not be higher. The only way to kill the infected is a direct shot. Do not let them touch you. A single touch is all it takes.
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![]() Zombie Survival Flight
The cities are lost. The only option left is to run. Civilians have taken to the sewers, the alleys, and the back roads in a desperate attempt to reach the safe zone before the infected close in. You have been issued a flag belt with three flags. Lose them all and you are infected. Keep at least one and you have a chance. Navigate the darkness, avoid what is hunting you, and do not stop moving.
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Infected, CA
Welcome to Infected, CA. A walled city of survivors has formed inside the safe zone. It has its own order, its own rules, and its own danger. A charming and murderous Mayor has seized control, using violence and fear to maintain loyalty among a desperate civilian population. On the dark streets just beyond the inner fence you may encounter a struggling military presence, a battle-hardened zombie hunter working the perimeter, or a stray infected that slipped through the barrier while no one was watching. The Mayor knows about the breach, but he has his own motivations not to disclose it.
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